![]() ![]() “With the creation of the Tony Hawk Foundation in 2002, Tony also has made an effort to give something back to the sport that has given him so much. He got his first skateboard when he was nine and through determination and hard work by age 16 he was the best skateboarder in the world. ![]() Take a look at this video to see what I’m talking about…Īnother aspect of this game that I like is that Tony Hawk is a good guy for kids to look up to. It’s simple enough for young kids to start learning to balance on a board and challenging enough for teenagers to battle each other for top scores. So I take notice when a product hits shelves that can truly enhance family time and get everyone active. I’m getting a little scared already as Jackson gets closer to that age where his parents aren’t exactly ‘cool’. Hawk's primary focus now is on Tony Hawk's Pro Skater HD, something he hopes he'll be able to build upon through DLC characters and levels from other Tony Hawk's Pro Skater games.I love the new trend in video games that get kids up off the couch and injects ‘coolness’ through sport rather than gunning each other down.Īs kids get into those tricky tween and teen ages, it can be a killer to get them to chill out with the family. Prior to that, some people had tried to do skating games, but they were just copying us." Thrasher: Skate and Destroy, anyone? Honestly, I was happy that skating had come so far as a genre in video games that you could have two main titles. "I appreciated that someone could come out with a new control scheme for a skaterboarding game. EA would ultimately bail on the franchise after its third installment - though EA hasn't publicly said it wouldn't return to Skate in the future - but Hawk lauded the series for its unique control scheme. Hawk has no hard feelings toward the Skate series. It read your every motion." And if you're one of those individuals hoping for another peripheral-based skateboarding game from the vert champ, don't hold your breath. I really do feel like the board we created was ahead of its time. So I thought it was really time to do something new and peripheral-based games were very big right then and I felt like we could do something that is more revolutionary - that's what we set out to do. " Skate was coming into play and that really split the market for us. "It was mostly because the series had gotten really diluted," Hawk said. But I'm proud of the idea and I'm glad we took a chance because it was something bold to try and it was bad timing in the end."īut why make a board peripheral in the first place? Hawk said it's because of the dominance of peripheral-based gaming at the time - remember Guitar Hero? - the introduction of the Skate series, and because the Pro Skater series had become "diluted." But by the time Shred came out, the peripherals were fading away, so it was bad timing in that respect, I guess. "I thought Shred was the game I wanted Ride to be, because I really felt like the board was more than just a skateboard, and it could be used as a snowboard. Its sequel, Tony Hawk Shred, was the game he thought Ride should've been, Hawk said. ![]()
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